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By definition a Nobleman will reduce the loyalty of your enemies' villages.
If its loyalty falls under 0 you will conquer that village.
The Nobleman stats look like this:
Offensive strength - 30
General Defence -100
Cavalry Defence - 50
Defence Archer -100
The requirements to raise a Nobleman are:
Village Headquarters (Level20)
Smithy (Level20)
Market (Level10)
and you also need 100 villagers.
Here are some details about raising a Nobleman. In every village you cancreate 1 academy,
each level of the academy is treated like a new academy building. If you have a level 1
academy, you can recruit 1 nobleman, a level 2 academy 2 noblemen and so on.
Each nobleman will cost the amount of noblemen you have +1. If you have 2 noblemen then
your third will cost 3 times the amount it would cost to make 1.
If your nobleman dies in battle then the cost for the next nobleman will be the same.
If you send your first nobleman into battle and he dies, this means your next nobleman
is still going to cost the price of 1 nobleman instead of 2.
You can upgrade your academy in each of your villages to a maximum of level 3.
So if you have 2 villages and an level 3 academy in each, and you have so far built
1 nobleman, then you have permission to build another 5.
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